Thursday, February 17, 2011

Encapsulation

Mechanisms of Abstraction

To this point, objects have been introduced as units that embody higher-level abstractions and as coherent role-players within an application. However, they couldn't be used this way without the support of various language mechanisms. Two of the most important mechanisms are:

Encapsulation, and Polymorphism.

Encapsulation keeps the implementation of an object out of its interface, and polymorphism results from giving each class its own name space. The following sections discuss each of these mechanisms in turn.

Encapsulation

To design effectively at any level of abstraction, you need to be able to leave details of implementation behind and think in terms of units that group those details under a common interface. For a programming unit to be truly effective, the barrier between interface and implementation must be absolute. The interface must encapsulate the implementation--hide it from other parts of the program. Encapsulation protects an implementation from unintended actions and inadvertent access.

In C, a function is clearly encapsulated; its implementation is inaccessible to other parts of the program and protected from whatever actions might be taken outside the body of the function. Method implementations are similarly encapsulated, but, more importantly, so are an object's instance variables. They're hidden inside the object and invisible outside it. The encapsulation of instance variables is sometimes also called information hiding.

It might seem, at first, that hiding the information in instance variables would constrain your freedom as a programmer. Actually, it gives you more room to act and frees you from constraints that might otherwise be imposed. If any part of an object's implementation could leak out and become accessible or a concern to other parts of the program, it would tie the hands both of the object's implementor and of those who would use the object. Neither could make modifications without first checking with the other.

Suppose, for example, that you're interested in the Faucet object being developed for the program that models water use and you want to incorporate it in another program you're writing. Once the interface to the object is decided, you don't have to be concerned as others work on it, fix bugs, and find better ways to implement it. You'll get the benefit of these improvements, but none of them will affect what you do in your program. Because you're depending solely on the interface, nothing they do can break your code. Your program is insulated from the object's implementation.

Moreover, although those implementing the Faucet object would be interested in how you're using the class and might try to make sure that it meet your needs, they don't have to be concerned with the way you're writing your code. Nothing you do can touch the implementation of the object or limit their freedom to make changes in future releases. The implementation is insulated from anything that you or other users of the object might do.


The wrapping up of data and the methods into a single unit is called the Encapsulation

1)Keeping instance fields and methods together as single object.

2)Restricting access to some object's



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